Project RX: 1 is a MO project with 10 to 12 years of planning, I decided to post about this to see if I can get a team together, currently what were planning is to find a decent engine to base the MO on, we got the eye on some engines and currently were still deciding what kind of Engine to use.
Gameplay planning -
At this moment the Movement and combat gameplay we got planned could be explained in a lot of ways, but making it simple, full First Person with a Dinamic movement system and combat system, each button of your mouse is one of the hands, you'll have a key on the keyboard to activate buttons\levers\etc
Movement in general will be done with WASD keys(can be changed of course) same with each of the other keys to activation.
"Leveling" wont be present, since there wont be ANY levels.
How characters will become stronger? via skills, there will be 3 type of skills trees, "Combat Skills", "Magic Skills", "General Skills", Combat tab and Magic Tab self explains, but the General tab will have the "life skills", such as Blacksmithing, or Tailoring, as many others.
Skills will work with ranks, the more you use a skill the better you become with it, this means the more you use a One Handed Sword the better you fight with One Handed Swords, and so on.
The world it self will be rich and full of life, and Lore(were planning too), quest wise we will try to fill it with interesting stories in each one of them.
Item wise, Items wont determine if your powerfull or not, this is something that I've been thinking for a long time, theres a lot of games that the power of your character is based on the gear you use, on the case of "project RX: 1" were trying to make that gear wont matter that much, Heavy Armor will be more protective then Light Armor and Cloth , Light Armor will be more protective then Cloth, of course, this aint all on this, since most of the Armors\Cloth will be crafted by players, those same players with a certain Rank on the specified skill will have the change to upgrade their Heavy\Light Armors, or even Clothes.
Most if this is only being planned for now, since we lack a decent team to pull it out.
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